Scratch Penggunaan Pengembangan Virtual Reality Scratch sebagai Media Pembelajaran

  • Imas Dewi Orvala Nathania Insani Student
  • Revina Aurigha Firdaus
  • Handika Dio Pradana
  • Aditya Ramadhan Wahyu Santoso
  • Dodik Arwin Dermawan
Keywords: Visual Programming, Scratch, Virtual Reality, Development, Learning Media

Abstract

Visual-based programming is a method of making a program where the programmer connects objects by drawing, pointing and clicking on diagrams or icons and interacting with flowcharts. Visual-based programming itself uses visualization where there is the use of visual representations such as graphics, images or animations to describe a program, data, structure, or behavior of a complex dynamic system. In Scratch, there is a Windows-based programming language from Microsoft. Virtual Reality is the appearance of three-dimensional images made by computers so that they look real. with the rocks of some specific tools. With this Virtual Reality, users both children, students,

Published
2023-10-01
How to Cite
Nathania Insani, I. D. O., Revina Aurigha Firdaus, Handika Dio Pradana, Aditya Ramadhan Wahyu Santoso, & Dodik Arwin Dermawan. (2023). Scratch Penggunaan Pengembangan Virtual Reality Scratch sebagai Media Pembelajaran. Jurnal Informatika Dan Teknologi Komputer ( J-ICOM), 4(2), 72 - 77. https://doi.org/10.55377/j-icom.v4i2.7543